The one-line "showreel" prompt
The short, open brief that started the trend: ask for a 15-second showreel and let the model pick style, pacing and sound.
Canvas · @ajith_io
Opus 5.5 can't output a video file. It writes the code that draws one, and a browser renders that code to MP4.
Press play to watch each one from the creator's original post on X. The notes under each video are ours.
The short, open brief that started the trend: ask for a 15-second showreel and let the model pick style, pacing and sound.
Canvas · @ajith_io
The model is told to research a known SaaS and pull real screenshots and logos before animating, which is why it looks like a real launch.
SVG, GSAP · @moritzkremb
A structured prompt with inputs, rules and a music brief. A single shape becomes a button, a loader, a player and more, cut to a 120 BPM track.
SVG · @twoclipping
Asks for 8 to 12 real product states plus brand colors, then renders one HTML file with one draw(t) function in 1:1, 16:9 and 9:16.
Canvas · @verbove
Five fixed scenes: the problem, what you do, how it works in 3 steps, one proof point, your name. A reusable skeleton for any small business.
SVG, GSAP · @alex_prompter
A two-line prompt that asks for a new visual style on every level of the explanation. Good proof that constraints beat length.
Canvas · @emollick
A step-by-step recipe animation. Works for any process: onboarding flows, setup guides, how-it-works sections.
Canvas · @Ror_Fly
A doodle and paper-fold style set by the prompt, telling a long story in a short loop. Style words carry most of the look.
Canvas · @songkeys
Starts from an empty repo: the model pulls real weather data, compares years and animates the result with sound.
Canvas, Audio · @GroundControl
The prompt makes the model analyse an S3M music file first, then time every effect to it. The pattern behind most beat-synced videos.
Three.js, Shader, Audio · @gandamu_ml
A two-minute piece from a two-sentence prompt, with background music and sound design. Shows how far a short brief can go at high effort.
Shader, Canvas · @Michaelzsguo
Not a video but a playable 3D scene. Anything the model can build in a browser can be screen-recorded into a video.
Three.js, Shader · @MandelDuck
The setup most creators use: Claude Code runs Opus 5.5, and the open-source HyperFrames plugin turns its code into video. About 15 minutes the first time.
Official docs: Claude Code, HyperFrames quickstart
Opus 5.5 makes videos by writing and running code, so you need an agent that can create files and run commands. Claude Code on a paid Claude plan is the common setup.
HyperFrames is an open-source framework from HeyGen that turns HTML, CSS and animation code into a deterministic MP4. It ships skills that teach the agent the whole production loop.
claude plugin marketplace add heygen-com/hyperframes claude plugin install hyperframes@hyperframes
Start the prompt with /hyperframes and say what you want: length, aspect ratio, subject, style, audio. Give it your website or product folder so it can use real screenshots and colors.
/hyperframes make a 15-second launch video for https://your-product.com, 16:9, bold kinetic type, music on every cut
The agent builds an HTML composition you can scrub in the browser. Ask for changes in plain words: slower intro, bigger logo, swap the palette.
npx hyperframes preview
Rendering runs on your own machine with a headless browser and FFmpeg (Node.js 22+ required), so it costs no model usage. Export 16:9 for YouTube and 9:16 for Shorts, Reels and TikTok.
npx hyperframes render
Rewritten from the patterns behind the videos people are sharing. Replace the {{PLACEHOLDERS}} and paste into Claude Code.
Use it for: A first test, or when you want the model to pick the style.
Use /hyperframes to make a dynamic {{LENGTH}}-second motion graphics video about {{TOPIC}} that shows what an incredible motion designer you are, like a showreel. Go all out: pick the style, pacing, typography and sound yourself. 1920x1080.Tip: Run it at the highest effort level. Point it at your project folder and it will use real screens and colors instead of inventing them.
Use it for: Launch posts, Product Hunt, landing page hero videos.
Use /hyperframes to make a {{LENGTH}}-second launch video for {{PRODUCT}} ({{URL}}).
Audience: {{AUDIENCE}}. One-line promise: {{PROMISE}}.
Read the website first and use its real screenshots, logo and colors ({{BRAND_COLORS}}).
Structure: a hook in the first 1.5 seconds, the problem, three features with one scene each, then the call to action with the URL.
Style: large kinetic type, a new idea every 2 seconds, hard cuts on the beat.
Rules: no invented stats, customer names or prices. No timecodes, scrubbers or UI chrome on screen.
Audio: royalty-free or generated music, a sound on every cut.
Export 16:9 and 9:16.Tip: The "no invented stats" rule matters. Without it the model happily adds fake numbers.
Use it for: Teaching a concept, a feature or a process.
Make a {{LENGTH}}-second animated explainer of {{CONCEPT}} for {{AUDIENCE}}.
Write the script first as 4 to 6 scenes, each with one idea and one visual metaphor.
Use diagrams, labels and simple shapes, not stock-looking illustrations.
Keep on-screen text short enough to read in the time it is shown.
Add narration if a text-to-speech tool is available, otherwise captions.
Render to MP4 at 1920x1080.Tip: Ask for the script and storyboard before any code. Fixing a scene list is much cheaper than fixing a render.
Different tools for different jobs. Opus 5.5 builds motion graphics from code; video models generate footage.
| Opus 5.5 (code-rendered) | Text-to-video models | |
|---|---|---|
| What it outputs | Code (HTML, SVG, Canvas, WebGL) rendered to MP4 | Video pixels directly |
| Editing one detail | Change one line: a word, a color, a timing | Regenerate the clip and hope it keeps the rest |
| Text on screen | Always spelled right, any font you load | Often garbled or inconsistent |
| Brand accuracy | Exact logo, colors and real screenshots | Approximate |
| Best for | Launch videos, explainers, data stories, UI demos, kinetic type | Realistic footage, people, nature, camera moves |
| Weak at | Photoreal people and live-action scenes | Precise layouts, legible text, exact timing |
The workflow above is free apart from your Claude plan. If you would rather not run it yourself: